#ifndef GAMESTATE_H
#define GAMESTATE_H

//#include "EventHandler.h"

class GameState// : public EventHandler
{
public:
	virtual ~GameState() {}
	virtual void Draw() = 0;
	virtual void Update() = 0;
	virtual void OnActivated() = 0;
	virtual void OnDeactivated() = 0;
};

#endif GAMESTATE_H